Using my TA's very well done model of the Albertson's Building once again, we were able to generate a night time render. This is useful for familiarizing Bryan with new techniques, practicing variations on techniques myself, and providing students with an example for a final render.
Some of the techniques used in 3DS Max:
1. Skylights turn off ambient lights. Place one, then turn it off and you'll be able to add lights selectively.
2. HDR enviornment maps are nice! Although what's seen in this image is a night time jpeg swapped out easily using a PNG source file which supports transparency and doesn't include the HDR sky we used in Max.
3. I changed the light Kelvins to a low number, like 1800 to give a warm light on the interior.
4. Link all lights using the 'Clone' tool so changing one changes them all.
5. Place the MR Sun at 4 or 5 am to give a very soft ambient light. You don't want TOTAL blackness.
6. The warm interior light is a near complementary color to the night sky (orange\yellow to violet\purple). This makes everyone happy!
7. Entourage doesn't seem as called for in night time renders. This is subjective and just my personal taste. One figure might be nice.
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